Continual Flame. 2nd-level evocation. Casting Time:1 action. Range:Touch Components:V, S, M (ruby dust worth 50 gp, which the spell consumes)

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1 Casting 2 Capabilities 3 Schools 3.1 Evocation 3.1.1 Light 3.2 Cleric 3.3 Inquisitor 3.4 Oracle 3.5 Sorcerer 3.6 Wizard Casting Time 1 Standard Action Components Varies by School A Flame appears on an object and provides light without consuming the object. == References == D20 Pathfinder SRD

The effect looks like a A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered and hidden but not smothered or quenched. Light spells counter and dispel darkness spells of an equal or lower level. Continual flame was an evocation spell that created a magical flame.3 1 Effect 2 Users 3 Components 4 Appendix 4.1 References The flame did not cause any damage or heat and could not be quenched or smothered as it did not need oxygen. Other than its magical nature, the flame looked normal, cast as much light as a torch and could be covered to dim the light. The flame would remain until it was Continual flame is not removed by dispelling.

Continual flame

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The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched. * - (ruby dust worth 50 gp, which the spell consumes) Continual Flame A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The Effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched. A flame, equivalent in brightness to a torch, springs forth from an object that you touch.

Spell level: cleric 3; sorcerer/wizard 2 Innate level: 2 School: illusion Components: verbal, somatic Range: touch Area of effect: single creature or item Duration: permanent Save: none Spell resistance: no Description: This creates a magical flame that burns as bright as a torch until dispelled. It can be cast on any item that can be equipped to create a permanent source of light. Added in

Continual Flame. School evocation [light]; Level cleric 3, sorcerer/wizard 2. Casting Time 1 standard action.

Continual flame

from her bones by the continual flame, and only the bones remained with a dirty-mist soul inside. Baken består bara av kött, huvudet mest av ben. The tail is just 

Continual flame

227, bold added): A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. A continual flame can be covered or hidden but not smothered or quenched. Not all spells are primarily designed for PC optimization. Spells like Continual Flame are printed so that we can have an in-world justification for ancient dungeons that inexplicably still have torches burning in them. 13 level 2 For continual flame cast by a Wiz3, this works out to 110 gp. So, assuming you can get sticks for free, you should expect to sell "everburning torches" for 110 gp.

Continual flame lets you summon a magical flame that never stops "burning" unless you use your action to dispell it or another caster uses a dispelling spell on it. So you won't be using 50gp everytime unless you want to undo the spell everytime you're not using it. Continual Flame. A flame, equivalent in brightness to a torch, springs forth from an object that you touch.
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Continual flame

When cast on a creature, the effect of this spell prevents use of the shadowblend ability. A flame, equivalent in brightness to a torch, springs forth from an object that you touch.

Spell Description A flame, equivalent in brightness to a torch, springs forth from an object that you touch.
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«Вечный огонь (Continual flame)» - заклинание 2-го уровня школы « Воплощение» D&D 5-й редакции. Заклинание могут читать персонажи таких классов 

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Continual Flame School: Evocation Level: 2 Casting Time: 1 action Duration: Until dispelled Range: Touch Components: V, S, M (ruby dust worth 50 gp, which the spell consumes) Ritual: False Concentration: False Description A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The Continual Light/Flame spell causes lots of issues. The duration of the spell causes serious issues.